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Blazerush [Review of the game]

Exmachina, Exmachina: Meridian 113, Exmachina: Arcade, Sledgehamer, Armageeddon Riders, Insane 2, Crossout – this is true not all Targem Games projects, but the main knowledgeable player is understandable immediately. This team of Russian developers knows a lot about fast cars and in large guns. And even if some of the listed games are not “fighting races” as such, it is natural that these guys took up their own Rocn’n’Roll Racing.

However, Blazerush is quite different from the hit of Blizzard. So, for example, weapons and accelerators are not replenished when crossing the «starting line», but selected along the racing from random boxes. Also, the weapon is not able to destroy the car – just throw it off the track. But the main difference between the Targem Games project from RNRR – all the action takes place within the framework of one screen.

How it turns out? Remember (if you read my review) that Rock’N’Roll Racing is “cheating” and accelerates lagging racer in order to create more acute moments? So Blazerush is even easier – it just televishes the lagging behind the leader if they are outside the screen. And as a result, it turns out that even the slowest racer can at the last moment cut the accelerator and break out of the leaders.

And the question is, what is then the meaning in the race, if leadership in the first circles does not give anything but the opportunity to get some extra shots? But no. Therefore, everyone plays in two other modes.

Non-hunkers for survival

The first regime is called «King of the Mountain». In it, a player who goes first, every second gets one point. When someone scores 50 points, he wins. And the rest take places in accordance with the number of points scored by this moment.

The rules of the second regime is somewhat more complicated. He is divided into «rounds», in each of which players on the track receive one point each time when one of them dies (dead, of course they do not receive glasses). You can die either by flying out of the highway, or by falling under the hellish unit, which travels along the highway right behind the cars. And since the speed of the pursuer now and then increases, even if the players select accelerators, the end is inevitable.

When the last racer remains on the highway, all the «dead» are being revived and the next «round» begins. Unless someone got 15 points or more. Then the race ends and the prizes are distributed by points, as in the previous case.

Thus, in both modes, players are simply forced to rush forward, despite the risk. And at the same time they need to take into account the positions of rivals. After all, if you shoot the King of the Mountain, and a racer rides right behind him, who literally lagged a couple of points behind you – this is the right way to go down one step in the ranking. Yes, and in “survival”, where each withdrawn brings glasses to everyone, leaving rivals leading on the ends at the end of the round is not the smartest tactic.

However, tactics in the game should not be overestimated. The course of the race depends too much on which weapon will fall (or not fall) on the track. Not to mention the fact that you can simply not fit into the turn, “cling” the walls of the walls or plow the same box with valuable weapons. And this will instantly change the whole situation.

So carefully follow the road, instantly react to betfoxx-casino.co.uk/ opponents and aiming more carefully – this is the key to a high rating and a place on the podium.

And, of course, do not forget to select the boxes and use the contents for their purpose.

Arsenal

Perhaps it would be worth devoting to the weapons and accelerators a separate guide, but, firstly, it is quite small, and, secondly, without a description of the action of different lotions, the review will not be complete.

Machine gun – Since, I remind you, it is impossible to destroy the machine with any type of shell, bullets are the weakest type of weapon. They only push enemies a little bit. But in the machine -gun queue there are as many bullets, so if you manage, you can hit a few goals, or (with proper skill) to get into one enemy several times, knocking it out of balance. Anyway, traveling along the outer edge of the turn, especially where there is no “curb”, a kick from one bullet may be quite enough.

Saw – A rotating disk that can bounce off the “walls” and thus has much more chances in “closed corridors”. At the same time, the enemy you hit (well, or you, with an unsuccessful rebound of the collapse of your own saw) also rotates for some time, losing control. By the way, unlike the rest of the weapon, the saw also acts before the shot – it destroys all the boxes lying in the way, depriving opponents of the opportunity to choose them.

Mucus – A lump of mucus, or in the jargon of the racers «Snot», when it hits, flows to the bottom of the car and attaches it to the ground. Not tightly, however, but the car covered with mucus rides very slowly. You can get rid of the effect by turning it on the accelerator (if you certainly have it), otherwise you will have to wait until the action of the «snot» ends. As you know, it is impossible to push the car from the route in this way (it is even more difficult to push the factory with another type of weapon), but in “survival” the loss of speed can be (and often) fatal.

Sound gun (the same screenshot, where mucus) – when firing, creates an impulse that scatters all the cars that travel in your front hemisphere and close enough. Allows you to deal with several enemies at the same time, as well as clear the way if you are going to the accelerator.

Rocket – The most powerful weapon. One rocket hit the car into flight very far and for a long time. Just staying on the highway after this is already an achievement (not for Steam, however, but – the medal called the «Terminator»).Moreover, dodging the rocket is also not easy – after all, it is a self -ghost. Although the rocket has weak places: it will not be visited by the racer right in front of you, its maneuverability is limited (therefore, you can dodge with the ability), and it can also choose a new goal if the old is too far away.

Accelerators in the race are selected in the same way as weapons, but are considered separately. That is, at the same time you can have one weapon of any type on a car and one accelerator of any type. You can pick up new ones, only after you use the old.

Nitro-accelerator – increases the speed of the machine by about one and a half times. It works long enough and at the same time it is not much more difficult to drive a machine. In principle, “on Nitro” without serious problems, you can break out into the leaders, if you are not very behind and your opponents do not have your accelerator.

Solid fuel accelerator – In fact, a reactive engine that can instantly disperse you (and if you are not careful, throw it off the highway even through a “curb”). With proper skill, it can be turned on it, but it is best to use in direct sections of the track. And this accelerator has not been working for a very long time.

Ion accelerator – accelerates you even faster than solid fuel and at the same time works even longer. But if you turn sharply (or come across an obstacle or opponent) – the reproach will turn off ahead of time. Therefore, for its most effective use, you need to learn to turn on the track as smoothly as possible. On the other hand, you can deliberately turn sharply to turn off the accelerator and not fly out on it from the highway (by the way, for this, a medal is also given, eloquently named «renovated»).

And, of course, do not forget that the game has 20 different cars. Some have better handling, others burst forward faster, others have a large mass, because of which it is more difficult to push them. Actually, the mass, controllability and acceleration are three only characteristics that are combined differently in different cars.

Need more ..

I need the most, to be honest. More weapons, more modes. And most importantly, there are more differences between types of tracks. After all, Rock’N’Roll Racing on each planet had its own obstacles with different effects (mucus puddles slowed down, oil puddles turned up, lava caused damage). B blazerush differences between the tracks for the most part cosmetic. Yes, on the “planet-plug” there are springboards on a pair of tracks, and on the “frozen planet” sometimes the wind blows (for some reason only in the multiplayer, but not in the “career”). But in fact it’s all.

Two modes are also far from perfect. For example, in “survival” you can lag behind and be outside the screen, but turning on the accelerator “return”. But you can not return – and it is completely incomprehensible (in particular because it is not visible) when you fell “under the skating rink”, and when not. And the idea with the «rounds» already does not seem so thoughtful when you stay out of the race and you have to wait until the last two «survivors» find out the relationship.
It’s not simple with the “King of the Mountain”, given that when going in second place on points, it is always more profitable to dare other applicants for the podium than try to break out of the leaders. Isn’t that why “survival” in multiplayer can be found much more often?

But again, these shortcomings would not be so noticeable if there were any alternatives in the game. Let’s say, instead of the standard “rink” in “survival”, a boss from the final level could be present (yes, a real “battle with the boss” occurs on the last highway in the “career”).

The race continues

That is, the racing in the multiplayer continues. Despite the shortcomings and despite the fact that the game came out more than two years ago. Just go online and you can well stumble upon someone’s «party». Not always, of course, but on the weekend – for sure. For such a little -known game – not so bad.

And you yourself can create a lobby and drive in the company of bots, while not anyone joins you. And by the way, high -complex bots are not much inferior to living rivals. So waiting for players as a whole is not so boring. And maybe this is the secret of «longevity»? The ability to connect at any time (even in the middle of the race), filling out empty positions by bots, quick search and creating a game – all these amenities allow any player to start the game without unnecessary thoughts to unleash and “kill time”.

But alas, for more – without a serious number of modes or settings for “tournaments” (not to mention the lack of opportunities for modding), the game does not apply.